


Support a young start-up. Buy the game.

Create a game with a good topic/genre combination.

Invest over 100K in a new game engine.

Hire someone famous.

Set a new standard for the early gaming industry.

Reach level 5 with a character.

Sell half a million copies of a game without the help of a publisher.

Have male and female staff.

Invest over 500K in a new game engine.

Sell one million copies of a game without the help of a publisher.

Invest over one million in a new game engine.

Release a successful game in each of the five main genres.

Have the maximum number of employees.

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Sell ten million copies of a game without the help of a publisher.

Finish Game Dev Tycoon.

Release a game with a clean score of 10.

Reach level 10 with a character.

Show them red barrels some action.

Develop the game within the game.

Pick an inspired company name.

Find at least one of the easter eggs in the game.

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Sell one hundred million copies of a game without the help of a publisher.

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Reach level 2 in pirate mode.

Beat all odds and finish the game in pirate mode.