


Kill 5 enemies in 10 seconds.

Collect 5 issues of the Mouseburg Herald.

Kill 3 enemies with one shot.

Collect 5 comic strips.

Kill 10 enemies in 20 seconds. M-m-muenster Kill!

Collect 5 Baseball Cards.

Collect 10 issues of the Mouseburg Herald.

Upgrade one weapon to Tier 3.

Win one Baseball Cards match.

Collect 10 comic strips.

Blast 20 enemies in a single playthrough by shooting at explosive barrels.

Collect 10 Baseball Cards.

Clock a BMP agitator right in the snout.

Complete 5 side jobs.

Pin every clue to your evidence board.

Collect all non-corporate-locked weapon.

Unlock all special abilities.

Rest easy, detective. Case closed… or is it?

Find key clues in the Blue Betty case.

Find key clues in the Shrew Shortage case.

Wrap up the Blue Betty case.

Kill 20 enemies in a single playthrough by throwing/kicking explosive barrels.

Wrap up the Shrew Shortage case.

Crush 20 enemies with heavy objects in a single playthrough.

Find key clues in the Missing Magician case.

Kick the Wallop Bay shark till it drops the license plate.

Unlock X1 D-Mousifier - Spike-D’s “exclusive gun of sorts.”

Wrap up the Missing Magician case.

Upgrade every weapon to tier 3.

Collect all comic strips. Some things never change.

Collect all issues of the Mouseburg Herald. Even the weird ones.

Win 30 Baseball Card matches. Home Run!

Complete every side job. Dot those i’s, detective.

Collect all Baseball Cards. A real gathering, innit?

All trophies acquired. The stuff that dreams are made of.