
Sabotage the plumbing to distract ADS security.
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Collect three ammo clips during one stay in the Asylum.
Scan Albert Hall's dead body.
Escape the Asylum.
Assimilate an enemy.
Solve the electricity problem properly and let John Lyndon get his kick.
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Collect all evidence on Grace's kidnapping.
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Eliminate all criminals in the main room of their hideout in 30 seconds.
Infiltrate a memory without triggering defence mechanisms.
Collect all evidence from J's dying minutes.
Distract Walt Kaufmann.
Get John some water.
Scan Albert Hall while he is alive.
Collect all evidence on Rose Atkins.
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Collect all evidence from the warehouse murder case.
Collect all evidence in the kidnappers' hideout.
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Unlock a hidden memory.
Help Jared escape his captors.
Collect all evidence on the ADS heist.
Break into the building where Jasper is held without raising an alarm.
Reach the meeting spot in the marshes without raising an alarm.
Collect all evidence on the secret hideout of the criminal mastermind.
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Collect all evidence in Building B.
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Collect all evidence in Building C.
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Unlock all hidden memories.
Collect all trophies.