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Fail to unlock the storehouse.
Roll for perception while Connor and Todd are distracted by the crowd.
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Collect Connor's omelette CG.
Collect Connor's nap CG.
Bring the bartender the wrong crate.
Reach the end of the campaign.
Collect all Bad Ends.
Collect Todd's kneel CG.
Collect Todd's dance CG.
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Burn down the bandit hideout.
Start a Riot at the bandit hideout.
Defend the guilty party during the mess hall debacle.
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Collect all Endings.
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Collect all CGs.
Collect all trophies.