



You survived the journey through beautiful and savage dungeon.

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It seems one of your companions is attracted to you. Where will it lead?

You saved Kenabres and acquired mysterious and thrilling powers.

Defend the tavern from attack without losing a single building to the arsonists.

Use your mythic powers five times in dialogues to influence the world and living souls.

You reclaimed a formidable crusade relic and chose your mythic path.

Reclaim Drezen in Chapter 2 quickly and efficiently, and get praise from Queen Galfrey.

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You successfully led an offensive into the demon-infested lands of the Worldwound.

You chose to embrace heavenly light and righteousness.

You survived the impossible journey and returned to Golarion.

Face two great entities and make your choice.

Unlock all six mythic paths before choosing one at the end of Chapter 2.

You chose the path of adventure, friendship, and freedom.

Your mythic transformation is complete!

Experience two mysterious visions before meeting the person behind them while storming Drezen.

You found the griffon statue.

Raise all four Crusade stats (Leadership, Strategy, Diplomacy, Military) to rank 5 in Chapter 3.

Restore Areelu's magic cloak.

You reached the dead city of Iz and secured your place as the greatest figure in Worldwound history.

Find the Next-Door Theater in each chapter of the game and help the troupe to finally stage their play.

Make a demon attack another demon in Crusade battle mode.

No time to explain. Just get the toad!

You found love in the midst of the war with the Abyss.

Congratulations, Commander! Your story is complete!

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Recruit the most powerful otherworldly creatures to your Crusade armies.

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You just want to have fun, don't you?

Uncover the truth behind the mysterious ancient ruins and the ghosts that guard them.

You chose the forbidden power of undeath, aiming to become a lord of the dead.

You removed the corpse from the tree without alerting the monsters in the lake.

Defeat Xanthir Vang. Then provoke him. Then defeat him again.

Save or release the cultist scribe in the Tower of Estrod, the poor traveler attacked by vescavors, and the vrock in the Molten Scar. Then find out what happened to them later...

You met a deity of old Sarkoris.

You exposed a traitor.

Playing on Core difficulty or above, defeat the water elemental in the Prologue.

Defeat Khorramzadeh's army in Crusade mode.

You avoided a fight with the elementals in Currantglen.

You chose to become the embodiment of cosmic law and balance.

You chose to succumb to primordial rage and evil.

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You found all of the forest warden's notes.

You cleansed the forest of all corruption.

You killed the giant worm in its lair.

Save the cart of booze during the Defender's Heart battle and all the courtesans at Daeran's party mansion.

Become the champion of the one true queen... the Fulsome Queen.

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Develop all Crusade stats to Rank 5 by the end of Act 3; and to maximum by the end of the game.

You were inspired by the wisdom and kindness of gold dragons.

You won the battle for Gundrun.

You completed Ulbrig's personal quest.

Investigate and prevent the demodand conspiracy in the Midnight City.

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Playing on Core difficulty or above, find and defeat the final Eternal Guardian of the Ivory Sanctum.

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You rejected all mythic powers to pursue the greatest goal of all — to be the master of your own destiny.

Playing on Core difficulty or above, allow Chorussina to summon a powerful demon in Drezen and defeat him.

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Playing on Core difficulty or above, kill the Playful Darkness in the Midnight Fane.

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Playing on Core difficulty or above, kill Melazmera, the umbral dragon of Colyphyr.

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You foiled Razmir's plans.

Playing on Core difficulty or above, find the nabasu demon on the streets of Kenabres and kill him.

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Find all of Areelu's crystals containing records and watch the contents.

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You defeated Aslynn at the Echo of Fury arena.

You had an extra special date that ended with a kiss.

You defeated The Opposites at the Echo of Fury arena.

Do 300 damage or more with a mounted charge attack, and kill the enemy with it.

You obtained the shard hidden underground.

You won the tournament at the Echo of Fury arena.

You defeated Drimo at the Echo of Fury arena.

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You found the shard hidden amongst various magical curiosities.

You defeated the beer elemental.

Complete the game playing on Core difficulty or above.

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You obtained a shard from a private collection.

You collected every shard.

Playing on Core difficulty or above, find and defeat the Ashen Lady in the Ivory Labyrinth.

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You defeated the Caretaker.

Playing on Core difficulty or above, find and defeat the Pathetic Quasit in Alushinyrra.

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You performed your greatest feat.

Dispel every single buff from a certain Runelord you'll meet.

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You hung out at the festival with at least ten of your companions.

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You made a move on a peculiar game board.

Yours is hunger.

You opened every iron maiden in the Shadow World.

Complete the game with following settings, accomplishing the following deeds: 1) Core difficulty or above; 2) Party's speed depends on the weight you're carrying; 3) No auto level-up for PC or companions; 4) No retrain; 5) No more than 75 rests total; 6) Find and kill all optional bosses in the earliest chapter possible; 7) Defeat Khorramzadeh's army in Crusade mode; 8) Develop all four Crusade stats to their maximum potential; 9) Complete your mythic transformation.

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You remained incognito for the whole festival.

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Complete the game on Unfair difficulty.

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You managed to sneak past all the shadow patrols.

Craft a 9th-level scroll and 6th-level potion with a single character.

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You found the dead cultist's stash.

You read all the notes left by the prisoner of shadows.

You witnessed Sendri's greatest feat.

You witnessed Penta's greatest feat.

Complete the game in Last Azlanti mode, playing on Core difficulty or above.

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You witnessed Rekarth's greatest feat.

You defeated Sithhud after first weakening him.

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You and Ulbrig found all that remains of the griffons.

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You defeated Sithhud on Unfair difficulty.

You enjoyed the Kenabres festival as the Swarm That Walks.